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Pros and Cons of the World at War

Last post 04-25-2008, 8:30 by Cam34. 49 replies.
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  •  04-21-2008, 18:27 16112 in reply to 16090

    Re: Pros and Cons of the World at War

    my one spy dropped the german flag the british team was credited for that right?

    i was talking to my deffensive guys up at our flag to see what things looked liked becasue we were getting hit alot and then my negotiator ran up and was like some one took our gold. then i faintly remember seeing the guy at our flag station but i was talking to some one i bet i said something retarded like yeah our gold is down there...i bet it was my fault but i was mad that my boys were like oh yeah hears our gold with out calling the leader in to ask about it but dosnt matter the day was fun :P


    Photobucket
    any woodsballer that says speed dosnt matter... has never been behind a high end gun.
    Ima be changeing my sig pic for every game drop a line if you want one
  •  04-22-2008, 8:38 16125 in reply to 16106

    Re: Pros and Cons of the World at War

    moss500:
    "Overall, we could have used more Germans in the Southern part of the field and we probably could have captured and held the Brit flag. If we were kicking that much but in the city, we should have had some peel off and help out in the woods"

    Considering the value of gold, there would be no point in capturing anyone’s flag.  The entire team effort should be devoted to gathering gold, not fighting.  There's really no point in even defending your main flag once you consider how valuable the gold is.  Basically, the negotiators controlled the game.  If you had one or two careless people on your team blowing the gold on mercenaries, you lost-this is the main problem I have with the whole gold concept.

     

    I agree that at the beginning of the second half the main objective should have been finding/collecting gold. However, I would imagine that after an hour or so, most of the gold was gone and all that would have been left is a battle for the city and/or flags. If the city was that well controlled, some players could have been sent to help out and rack up additional points by protecting the flag and capturing other flags. I would agree about the spending of gold only being authorized by the Generals. Maybe next time give each of the generals cards or something that can be redeemed for Mercs. That way if they cant reach the Black Market by radio, they can send the negotiator with a card and you know its approved. I guess I am a bit confused as to why anyone would have even been buying the mercs if the Germans were doing that well anyway, or were they doing that well because of the Mercs?

    Regarding the gold, how about this as a possible solution? It may be confusing, but might help weight the value of the gold. Give the teams the option of holding their gold at their flag base at one value or keeping it in the bank for another. As an example, if a brick is kept and protected at the flag base for the length of the half or entire game it is worth 1000points/dollars. If it is sent to the bank it is worth only 500 points when the score is tallied. The main risk being that gold held at the flag can be captured by the enemy while gold in the bank can't be. However, if the base is being overrun the gold can be transported to the bank or held by the players if they can make it. If they get shot while retreating obviously the gold can be picked up by the other team and either taken back to their base or taken to the bank with the same value stipulation. The bank would have to be a seperate building, maybe call it Switzerland. And the Black market would have to only take cash or bank notes, not credit. If you wanted something from the BM, you would have to either go to the bank, get the money and take it or carry a bunch of bricks across the field. You could make the money from the bank paper money to distinguish between the value of the money kept at the base and the value kept at the bank. This way the decision would be made to try and carry the 50lb rock across the field worth $20k to buy mercs or carry your lighter paper money from the bank, but it would cost you more due to the lessened value of the banked money. This way the higher value includes higher risk, because if while on the way to the BM, you get caught, the money/brick goes to the enemy. However, this may end up in having to lessen or do away with the value of the captured flags. It might be a bit unfair to not only collect the $40k worth of gold kept at the enemies flag, but to also collect 10k points for putting a beat down on them. It might make it one sided quickly.

    With this set up, you could also put in place the concept of the General having "buy cards". In other words, the generals at the beginning of the game would be given a set number of "Withdrawal/Buy" slips. These slips of paper would have to be presented at the bank to withdraw funds and/or with bricks/gold to purchase goods at the BM. this way, if the general trusts his negotiator or squad leaders, he can hand some out at the beginning of the game or if he chooses can keep control of them and hand them out as needed.  It might be interesting to leave the deposits part of it open as to give fleeing troops an option of where to go with the gold. Maybe you could even give the BM the ability to accept gold for bank notes, but at a very discounted amount, true to form for a BM. However, the bank notes would still be fair game in the event that the player is eliminated or they could be automatically credited to the bank. Not sure how confusing this would be. But keeping the notes in fair play would encourage players to follow up on their "kills" to see if they have located any money.


    Photobucket
  •  04-22-2008, 9:33 16126 in reply to 16125

    Re: Pros and Cons of the World at War

    I thought the gold was brilliant. I don't think it was overcosted.
    In fact, I think the flags could be eliminated all together and the point value rest solely on the gold, especially if the gold was capturable (i.e. in golf carts or tanks) from enemy bases.

    I would love to see some of the action move out of the city and into other parts of the property. Instead of the main objective of each game being to take and hold the city, the gold could be located in the city and held at the bases.


  •  04-22-2008, 9:39 16127 in reply to 16126

    Re: Pros and Cons of the World at War

    i like the idea of tank gold transport
    Photobucket
    any woodsballer that says speed dosnt matter... has never been behind a high end gun.
    Ima be changeing my sig pic for every game drop a line if you want one
  •  04-22-2008, 11:03 16129 in reply to 16127

    Re: Pros and Cons of the World at War

    then my brilliant ideas of robbing an armored car would come into play :]
    "You know its time to go home when the crows fly upside down "
  •  04-22-2008, 12:13 16134 in reply to 16112

    Re: Pros and Cons of the World at War

    The-militia-man:

    my one spy dropped the german flag the british team was credited for that right?

    i was talking to my deffensive guys up at our flag to see what things looked liked becasue we were getting hit alot and then my negotiator ran up and was like some one took our gold. then i faintly remember seeing the guy at our flag station but i was talking to some one i bet i said something retarded like yeah our gold is down there...i bet it was my fault but i was mad that my boys were like oh yeah hears our gold with out calling the leader in to ask about it but dosnt matter the day was fun :P

    1 spie and 2 nonspie brits.
    WWJDFTW?
  •  04-22-2008, 12:13 16135 in reply to 16129

    Re: Pros and Cons of the World at War

    I really like the idea of Gold being in play at all times.  As much fun as I had playing ore truck in the first half of the second game I did realize there was almost no point in burning up any more energy trying to capture flags at that point so the second half I just went and relaxed in my fishing chair and watched the battle.

    Beyond raising the point value of the flags a bit (not an absurd amount, like Chappy said, it was all about the gold) and keeping the gold in play even after returned to a base the only change I would suggest is spreading the gold out a bit, I know the city is Battlefront's claim to fame but the rest of the field is top notch also.  I'd like to see more objectives spreading people out a bit more.

    Still, my hats off to Arc on this one, great job for a first run of a scenario!


    Captain of Total Resistance.
    http://www.trpb.net

    Sponsored by Mission Masters.
    http://www.missionmasters.com
  •  04-22-2008, 13:07 16140 in reply to 16102

    Re: Pros and Cons of the World at War

    The Great Equalizer:

    At the start of the game, I sent him over to establish communications with our 1st ally, Japan.  On his way there and without my knowledge he came up with the brilliant idea of "selling" Japan a communications channel to talk to the US.  I would have been willing to talk for free, but whoever he discussed it with over at the Japan tent was willing to pay two bricks to talk to us.  :)  Though funny, I initially kind of felt bad because I really wanted to base the arrangement on mutual trust and understanding.  Naturally, as events unfolded later in the morning, this feeling went away.  /:)

     

    whaaat. i gave it to him freely. i never gave him any gold.

     

    i am suprised that you didnt have anything up you sleeve when we were allies. i felt bad later,  i did what i thought would win the battle. i hope you can understand my intentions.

     

    and yes, hats of to the ARCS for a great scenario.  i hope that if there is going to be one next year that I will be able to be a part of it.    same/more generals, maybe different teams/powers. 

     

     i can see this being a very big destination for scenario players. so keep up the good work.


    " i hope you enjoy the rest of your life.....both seconds of it !!!" ~Stallone~
  •  04-22-2008, 14:05 16143 in reply to 16140

    Re: Pros and Cons of the World at War

    He stated that he spoke to somebody outside of your HQ about the radio communications.  I don't know that he got the gold from you directly.  It may have been one of your minions returning to HQ.

    And no, I didn't have anything up my sleeve.  Once I heard over the radio from you that some of our players were switching your flags to ours, I put out an order to knock it off.  Not because it was an illegal move (because it wasn't) but because I figured it was in our best interest to cooperate and work together since we were both in crappy locations.  Once you dropped our flag though, my attitude changed a bit.  /:)

    I can't fault you for the move because I had actually discussed hypothetically doing something similar with Hannibal months ago... but I had only intended to do it if I was in 2nd place and my ally was in 1st towards the end of the game.  Or, I was in 1st and was in danger of losing that slot to my ally in the final hour of the game.  So how can I blame you for using a strategy similar to my own?  I do wish you had opted to talk things out with me first, so that we could have figured out the misunderstanding... but it's just a game and this time your gamble worked out well for you. 

    This time...  /:)

    After being stabbed in the back, I abandoned any previous notion of doing the same to a future ally and instead began plotting a way to get your ally to turn against you (if you didn't do the same thing to him.)  I was quite disappointed when Chappy announced there would be no more backstabbing.



    Nobel Peace Prize, Golden Globe nominee and 2 time winner of the Cy Young Award

    1st Strike Paintball
  •  04-22-2008, 14:10 16144 in reply to 16143

    Re: Pros and Cons of the World at War

    same here. i knew that rome probly had some stuff planned for me, but i was prepared for it though.

     

    i thaought that alliences and backstabbing was supposed to be a big selling point in this game Chappy?


    " i hope you enjoy the rest of your life.....both seconds of it !!!" ~Stallone~
  •  04-22-2008, 15:06 16149 in reply to 16144

    Re: Pros and Cons of the World at War

    aquateenjunkie:

    same here. i knew that rome probly had some stuff planned for me, but i was prepared for it though.

     

    i thaought that alliences and backstabbing was supposed to be a big selling point in this game Chappy?



    It was originally part of the plan, but im pretty sure we eliminated it to calm down any confusion, to us as refs and to the players.

    1 of 3 Survivor of "Chappy-stag"
    Misfit Mafia #12
    "No one pwns kevin miller. kevin miller does the pwning. Kevin miller is the man" ~ Kevin Miller
    "You used to color outside the lines as a child didnt you?" ~Kevin Miller
    "You get to keep that! Thats a GIFT!! You Cant Buy That!!!" ~ Denny
    I do it for the lulzZ
  •  04-22-2008, 15:51 16150 in reply to 16149

    Re: Pros and Cons of the World at War

    Oh, i fully intended to have you guys going around switching flags on each other. I just didn't want you full on attacking each other.

    I locked the alliances because it would have been to confusing for everybody to figure out who was allied with who, bad enough for the generals let alone the soldiers in the field it would have been all but impossible.

    But i was quite pleased with the stealing of gold and switching of flags.



    KamaKazi, Order of Lenon, 2 Reichtstag Crosses.
    I swear..... if im on the field and get hit with bong water... -Hannibal

    we ARE a community of quasi-militant, mock-combat junkies.

    Chappy at Arctrooperspaintball dot com
  •  04-23-2008, 11:37 16165 in reply to 16150

    Re: Pros and Cons of the World at War

    i want to talk to the guy who had the balls to take our gold i wanna shake that mans hand lol
    Photobucket
    any woodsballer that says speed dosnt matter... has never been behind a high end gun.
    Ima be changeing my sig pic for every game drop a line if you want one
  •  04-23-2008, 11:45 16167 in reply to 16165

    Re: Pros and Cons of the World at War

    i think it was that short dude in the camo overalls.

     

    " im taking it to the americans now"  lol.


    " i hope you enjoy the rest of your life.....both seconds of it !!!" ~Stallone~
  •  04-23-2008, 12:38 16169 in reply to 16167

    Re: Pros and Cons of the World at War

    The whole game format worked out perfectly. Everyone was doing something different and it made it fun for everyone. Yeah, the Japs played their cards right and had the best hand. It was what Aqua and the team did, and it worked. It could have just as easily of been another team to win if the Japs were concentrating on just the flags, buying things on the blackmarket, or whatever. Now that it is done and over, it's kind of amazing to look at the days events and see how they all played out. You can't complain about how the game was designed with the gold and all that. That was the main objective. Again, great job Arc Troopers.  
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