Monkey House:So the trees on the East side are out of play during the initial fight
for Omaha Beach. Is West of the road into town also out of play? The
Germans start in fortified positions at the beginning, but are they
required to stay there or will they be allowed to move up closer? Where
exactly are the Dog 1 and Dog 2 exits? Also I wanted to confirm that
during the initial phase the Allies re-spawn at 15 minutes as opposed
to X number of players.
Each hour both sides will issue orders on which flags they are
attacking/counter-attacking. Will these orders be broadcast over radio
to the generals or will each side have to wait for a ref to put it into
play before it can be confirmed which flags they need to defend? If
generals for whatever reason do not issue attack orders at the start of
the hour, do they forfeit the opportunity or are they allowed to delay
the decision and wait for events to unfold before deciding?
Allies will not have an HQ during the initial landings. They will
respawn at the landing craft every X number of players until the beach
is taken. Once the beach is taken, they will revert to a timed
reinsertion period.
The exact location of the HQs is being discussed. Adding additional
respawn points has changed the dynamics of the game a little bit.
Germans will not be permitted to move any closer than Pointe du Hoc or
Vierville. However, it's likely that I'll ask for a few brave German
players to be forward gunners on the beach for the sole purpose of
scaring the heck out of the US players leaving the landing crafts.
Dog 1 and Dog 2 exits will be marked by signs at the far end of the
beach close to town. Players will need to use bangalore torpedoes at
these locations to clear the "wire." Once this is done, a referee will
open up a section of the "wire" where the players can move into the
town. Both exits must be open before the US general can issue an
attack on a new territory. So don't just open one and go running off
into the field.
The US general will start the attack phase after the beach is taken.
He will be permitted to issue 2 attack orders every 60 minutes after
that. He can not delay the orders. Once a general issues attack
orders on a territory, the HQ ref will let the head ref know which
flags are to be attacked. The head ref will then alert the appropriate
zone refs to put the flag in play.
If German territory falls, the German commander can issue a
counterattack order provided he has earned counterattack opportunities
by completing a side mission. The counterattacks work exactly the same
way as the US attacks. Two are permitted every hour. The German general will need to make smart choices on where to attack. Obviously severing the link between two territories is going to have a greater effect on the point total than would taking out a lone territory.
On a side note, we have several nasty surprises in store for game day.
None of which have been discussed here or on the website. So... if you
see a player doing something weird, don't immediately assume that he is
cheating and scream bloody murder. Check with a referee first.

Nobel Peace Prize, Golden Globe nominee and 2 time winner of the Cy Young Award
1st Strike Paintball