|
|
-
On September 13th, Battlefront Paintball and 1st Strike proudly present: Band of Brothers, a single day scenario game based around the popular HBO miniseries and book by Steven Ambrose. Join the men of Easy Company in their daunting fight to liberate Europe, or stand along side the courageous German soldiers, ordered to defend the fatherland to the last man.
For more details visit the Band of Brothers Website. Pre-registration ends August 31st.
Large chunks of guys are already pre-registering for this one! Should be a great game.
|
-
BASED ON PRE-REGISTRATION AS OF AUGUST 10th IT LOOKS LIKE 200+ PLAYERS WILL BE LOCKING HORNS FOR THIS BATTLE.
The game will start with American and VC forces deployed as they were at about 10:30 a.m. November 14, 1965. The lost platoon will be in its 'lost' position cut off and surrounded by PAVN troops. The first 2 airlifts of Americans will have landed at X-Ray and will be starting to consolidate their lines. Additional copters will be in the air when the horn sounds.
The LZ will be hit on three sides and the lost platoon may be hit from every point on the compass.
The game will have three objectives. The VC will need to overrun and eliminate the lost platoon, and overrun LZ X-Ray and eliminate American Lt. Col. Hal Moore. Once these two objectives are completed the VC can advance on Firebase Falcon, where the copters and artillery are located, and destroy it.
Americans will respawn by airlift from the firebase. There will be 4-5 copters ferrying dead troops out of the LZ and fresh troops in. Hal Moore cannot be eliminated by a paintball. The VC must get close enough to bayonet him, and once they do, the Americans can no longer respawn by air. They must fight there way to the LZ. The lost platoon will have only one respawn by air. They must then either hold out until the Americans rescue them and win the objective, or be eliminated and have the VC win the objective.
THERE WILL BE A BREAK AFTER 2+ HOURS SIMULATING NIGHTFALL THE FIRST DAY. (This will allow each team to resupply and get a burger) The lost platoon will either have been rescued, eliminated or have held. Points will be awarded accordingly and the platoon will join LZ X-Ray for the second phase of the battle.
If the VC appear to be about to overrun the LZ, Hal Moore can call 'Broken Arrow' which will enable every American aircraft in country to support LZ X-Ray. Any VC within 100 yards of X-Ray must evacuate in 30 seconds or be wiped out. This will give the Americans time to regroup, but Hal will no longer be superman. He can be taken out by a paintball shot and, if the American flag at LZ X-Ray is down, Firebase Falcon will then be in the game. (The Firebase cannot be attacked until the VC accomplish the first two objectives of eliminating the lost platoon and wiping out Moore and LZ X-Ray)
REMEMBER NVA sappers (yellow armbands) can only be taken out with a head shot.
|
-
The names have been drawn. The "batting order" for naming the new Battlefront Bunkers is as follows with Kamikaze Patch winners list first and Iron Cross winners list second:
Kamikaze's
1. Josh Goodhart - 10/13/07
2. Kevin Miller - 6/24/06
3. Mike Sr. - 5/20/07
4. Kyle Balluch - 6/14/08
5. Adam Brosnahan - 9/3/06
6. Ben Shingleton - 11/19/06
7. Chawn Edmondson - 10/13/07
8. Mike Miller - 5/14/06
Iron Crosses
9. Mitch Prozy - 6/16/07
10. Scott Robert Bruce - 9/23/06
11. Adam Butler - 7/14/07
12. Ken Caine - 7/14/07
13. Nick Petrella - 2/24/07
14. Matt Finnicum - 6/24/06
15. Zack Caine - 7/14/07
One block in each bunker will have your name, the patch won, date won, etc. Let me know if you have a particular name you want on your bunker.....within reason!
|
-
|
3rd Anniversary and Player Appreciation Day |
| |
BIG TIME ITALIAN CHEF WILL BE COOKING FOR THIS EVENT. GUARENTEED THAT YOU GUYS WILL BE STUFFED AND MOVING SLOW FOR THE AFTERNOON GAMES. Ham, turkey, chicken, burgers, hot dogs, sausage, and all the other stuff that goes with a summer picnic.
Kamikaze Mike wants to do a full-blown Iwo Jima battle as the major event for the day, and 6 Americans must be present on Mt. Suribachi before the American flag can go up. Mt Suribachi for this battle will be the VERY strong high ground we call the Artillery Platform on the south side of Crab Creek just east of the Remagen Bridge. I'll be building lots of bunkers around it before this game.
Sure looks like it's gonna be "PATCH DAY" at the front. Chance to win the REICHSTAG IRON CROSS first, followed by a 2 hour IWO JIMA where the KAMIKAZE patch and IRON CROSS will be up for grabs. After lunch the zombie game will give ya'll a chance for the ZOMBIE HUNTERS award. Looks like the Illegal Aliens game has moved ahead of the Civil War battles. One in ten "illegals" will be drug dealers that are armed to the teeth...and carrying "drugs" in the form of paintballs that INS agents can seize and keep IF they catch the dealer. The booty in the landing craft on Omaha will be split up among any wetbacks that make it to the beach and the INS agents not knocked off by the drug dealers. This is the first time we will be playing this game so..... We'll see if we have any time left for any Civil War battles. |
|
-
The Brits will have their secure HQ at the Bank. They will be responsible for maintaining control of 6-8 key positions in the town, the Remagen Bridge and the Jap HQ bridge. When this game starts ALL PLAYERS WILL HAVE THE SAME COLOR ARMBANDS. This is to simulate the Brits inablilty to tell "peaceful" Irish from those in the IRA bent on blowing stuff up. Operating in groups of 5 players, these Irish squads can calmly mingle in with the Brits protecting an objective, take the Brits out (by "bunkering" them or whatever)and then destroying or capturing and trying to hold the objective. The Brits will be forced to respond....weaking their other positions making those spots vulnerable to attack.
It goes without saying that eventually the Brits will start to know who is Irish and who isn't so, during the last 40 minutes of the scenario the gloves come off, and the Irish will be able to group their entire force together. Their objective will be the British secure HQ complex.The Brits will be able to leave the Remagen and Jap HQ bridges to assault the Irish without fear of losing these objectives. Should make for a chaotic end to this battle.
Details on how the points are won and lost will be part of the mission brief Saturday.
|
-
Besides all the info containing Ammo boxes in the February game, the Americans will be split into two groups. In the movie Kelly had one group and Oddball had the other one. Both had different objectives to acheive before they linked up to attack the Bank. In addition, there were 3 German Tiger tanks guarding the loot.
There will be ammo boxes that Kelly's group will need to find or capture to unlock the Bank....and there will be other ammo boxes that Odd Ball's group will need to find that will contain keys to the Bank. Each American group will be acting independently to obtain their keys, but they must obviously link up before they can take the Bank.
Information on the link point will be contained in the last ammo box for each army. At some point during the battle, German intelligence may learn the location of the link point before the Americans do. They may want to place their forces in a position to prevent the link up....or at least delay it. Also, at some point Odd Ball's group will find a few howitzers that they can hump thru the woods and use them to get rid of the 3 Panzerkampwagens guarding the bank. Can't wait to see how this game goes.
|
-
ONLY A COUPLE OF SLOTS LEFT FOR THE AMERICAN AND GERMAN TEAMS. PROBABLY HAVE TO SHUT THOSE DOWN WITHIN 24 HOURS. REST OF YOU GUYS WILL EITHER NEED TO LEARN TO SPEAK JAPANESE OR WITH AN ENGLISH ACCENT. You might want to join an army sooner rather than later. Registering the day of the event is fine....but it may be tough to join the army you want if it's already full.
|
-
FYI,
So far the largest team/group to pre-register for World at War is a 24 player group from Tarentum, PA. AMERICANS. Second place so far goes to two German groups with 6 players each. The Cheyenne Dog Soldiers from Manhattan, IL will be playing in German uniforms, and there is another 6 pak from Allison Park, PA. Lots of 1's and 2's and a few 3's and 4's bringing the total as of April 5th up to 101.
|
-
The "Bank" is starting to fill up!! So far we have several markers including an SP8, body armour, masks, barrel kits, jerseys, camo, tac vests, bags, and back packs, nades, Battlefront memberships, the standard 14,000 paintballs, etc. This bank will be well worth the effort it will take to capture it....or PREVENT its capture if you are a ***.
At the begining of the game "Kelly" will be given a gold bar which have have information regarding the location of the first objective. This objective will have information regarding the location of the first key...and so it goes until the Americans have all three keys to the Bank. If the Americans don't capture the Bank in 1.5 hours, the Germans can move half the loot to the second bank. Americans can get info on the location of the second bank if, and when, they capture the first bank. They will have one hour to capture the second bank. (I'm probably gonna have the clue in the first bank send the Americans to the location of a howitzer that, when captured, properly set up and fired, will show you the location of the second bank...(or maybe the location of the final clue to the location of the second bank) EVIL, huh?
Did you think is was gonna be easy to score $3,000+ worth of stuff?? Don't forget, this year we are taking a page out of the Hitman game, and boxes containing information regarding where the keys are located must first be captured or you will never find the keys...and maybe the boxes will be stolen by double agents and given to the Americans...and maybe the boxes will be booby trapped...or maybe the Bank will be booby trapped...or maybe the Germans hid half the loot in ANOTHER location...you get the picture.
|
-
The Year is 1942...
The Date is November 18...
It was less than 12 hours before the Russians would launch Operation Uranus...
The brutal power of over 40 divisions would be used in an attempt to surround Stalingrad and trap the German 4th and 6th Panzer Armies. If successful, the Russians would break the siege and, more importantly, destroy the Germans belief in the invincibility of their armed forces. To win this battle the Russians must surround and ultimately capture Stalingrad...and it won't be easy. The Germans will launch Operation Wintergewitter (Winter Storm) to relieve their trapped comrades, and even while surrounded they will be able to airlift limited reinforcements into the "kessel". To win this battle the Germans must capture and hold Stalingrad.
Each army will start this scenario in positions that approximate, as much as possible, the locations of the troops on the eve of the Russian counter-offensive. The Russians will have a very small part of the town being held with lots of troops, and reinforcing the city from across the Volga (Crab Creek) They will also have significant troops on both German flanks ready to attack. The Krauts will have many of their forces in Stalingrad positioned to try and finish off the city. They will be weak on their flanks and have some troops west of the city in reserve. The battle begins on "Novemebr 19th" with the Russians attacking and trying to surround the city. If the city is successfully surrounded, German casualties will head for Army Group Hoth to form Manstein's relief army for Operation Winter Storm. Some can be "airlifted" back into Stalingrad as reinforcements before Manstein attacks, etc.
There will also be "ammo dumps" located around the field with different colored smoke that can be used like artillery. It's tough to see if paint grenades hit troops but you can't hide from the smoke very well. We will use some colors to eliminate troops, some colors to prevent movement, white smoke will be used to mask movements, etc.
Should be quite a day...
|
-
Just received word that NPPL and 20th Century Fox was rather impressed with Danielle's version of Nika, the Russian Mafia leaders girl friend, at our HITMAN PAINTBALL CHALLENGE on November 10th. She won an XBOX 360, three Hitman video games and a $100.00 gift certificate. My math skills aren't that good, but I think the whole pile is probably worth $600.00+.
CONGRATS!!
(I guess being a hooker does have it's rewards)
Don't hit me!!!
|
-
Vengeful after years of playing second fiddle in the holiday hierarchy, The Easter Bunny and his long eared minions have attacked and captured the North Pole. They capture Mrs Claus and the Elves and hold them hostage, but Santa Claus with the help of Rudolph has evaded capture and escaped.
Arriving in Washington, Santa begs the President for help. Fearing a world without Christmas the President has given Santa the full cooperation of the United States Marines. Backed by an expidition unit of holiday happy Marines can Santa retake the North Pole and rescue his wife and helpers, or will the world be hunting easter eggs on December 25th?
Game 1- Operation “Nutcracker”
Objectives for H.A.R.E:
Attack and hold the Reindeer Air Traffic Control Tower (Ludendorf) and Reindeer stables (Ammo Dump 1).
1000 points for each objective held at the end of game 1.
Bonus objective= Demo North Pole (Radar Station). Since the North Pole acts as a transmitter for all the Christmas specials shown on T.V. there will be a 500 point bonus if the H.A.R.E’s can blow it up (H.A.R.E. hates the 24hrs. of Ralphie). *Demo can be accomplished by any H.A.R.E lowering a flag positioned by the Radar Station.
Objectives for the Marines:
Defend and hold the Reindeer Air Traffic Control Tower (Ludendorf) and Reindeer stables (Ammo Dump 1). 1000 points for each objective held at the end of game 1.
Bonus Objective= Locate 1 of 2 possible base camp locations that H.A.R.E may be using and verify the presence of Mrs. Claus or Elves. * Scouts must retrieve a flag from a tree located near either of the 2 possible base camp locations to confirm that they successfully located either of the camps. Only one flag must be pulled and returned for the points. The flag must be turned in to the head ref near the Reindeer Air Traffic Control Tower (Ludendorf) or Reindeer stables (Ammo Dump 1) to earn the 500 points. If the flag baring player is shot while returning a flag, the flag must be hung back up in its original location again since the “Intel” died with the player.
Game 2- Operation “Splitting Hares”
After a difficult and unexpected run-in with the Marines, the Easter Bunny and the rest of the H.A.R.E. trouble makers headed back to their base camp to regroup and check on their hostages. Upon returning to the camp, the member of H.A.R.E. that remained to guard the hostages reported that they thought they spotted a scouting party just outside the edge of camp. Realizing that the security of his hostages may soon be compromised, the Easter Bunny decides to set up another camp to confuse the soon expected Marines. With 2 camps now, the Marines will have to decipher whether or not the hostages have been split up or relocated all together.
Objectives of H.A.R.E.
Defend hostages and keep them at either or both of the base camp(s) (Marine H.Q. and/ or Heartbreak Ridge) = 1000 points each for Mrs. Claus and the Elf hostage if they remain in H.A.R.E. control at end of game 2.
Bonus Objective= Maintain control of both hostages at the end of game 2 for an additional 500 points.
* note- if a player escorting/carrying either of the two hostages is shot, the hostage is dropped wherever that player was shot out. It is the responsibility of either faction to return the hostage to their individual bases.
Objectives for Marines:
Secure hostages and return one or both of them to Marine base camp (Antwerp) = 1000 points each for the confirmed return of Mrs. Claus and the Elf to the Marine base camp.
Bonus Objective = Successfully Extract BOTH hostage by the end of game 2 for an additional 500 points.
Game 3 – Operation “Spreading Christmas Jeer”
Following the attack by the Marines at the H.A.R.E. base camp(s), the Easter Bunny decided that it was time to pull out all the stops. It was time for his secret weapon, The Chocolate Bunny of DEATH!
“This, my fellow Christmas haters, is a specially constructed airborne virus delivered via bombs cleverly disguised as, what else, chocolate Easter bunnies”, said the Easter Bunny to his followers. “This virus doesn’t kill, oh no, it’s much worse than that. The effect of this virus would turn all of Santa’s helpers into greedy corporate management, who’s only desire is to plunder societies Christmas spirit and replace it with soaring 4th quarter profit margins via 5am “door busters” sales. Yes indeed, from Elves to “suits” in a manner of minutes. Let’s see those Marines stop this one. Even though it’s not deadly to those Santa loving, Jarheads, it’ll still be toxic enough to make them sick if they take one step in those buildings after the bombs go off. After all, how can there be Christmas if there aren’t any Elves left to build the toys.” (insert maniacal laughter)
Back at Santa’s Village the Marines prepare for what they know ill be the most difficult battle against the deranged Master Bunny and H.A.R.E. army.
Objective for H.A.R.E.
Secure and Demo 6 key buildings in Santa’s Village. Each location must be fully controlled by H.A.R.E. before it can be blown up. The 6 locations are as follows:
1. Santa’s Home = Reichstag
2. Santa’s Workshop = Docks & Supply Yard 3. Sleigh Garage = Bank 4. Reindeer Stables = Ammo Dump 1 5. Reindeer Air Traffic Control Tower = Ludendorf 6. Elf Barracks = Tank Repair
Objectives for Marines:
Defend and hold as many of the targeted structures as possible. Due to the higher degree of difficulty added by not being able to enter a building after it has been demoed, each structure defended by the end of game 3 will be worth 1000 points.
|
-
Clues will lead you to ammo boxes that must be captured. Ammo boxes will contain information regarding the location of bases, identify key people, and advise you which briefcases or files are legitimate...and which ones will blow you up if you open them.
Double agents will be chosen at random by us refs, and like most spys, their loyalty will be purchased. (How about 500-1000 paintballs for instance) Doubles may be given assignments such as stealing a base flag, barrel tagging Yuri or kidnapping Nika. Should add nicely to the chaos.
Game 1 - Agent 47 isn't happy having discovered Mikhail and the FSB has a HIT out on him. Nika has betrayed the FSB and has given Agent 47 info that will put him on the path to locate the Russian base, the briefcase and the identity of Mikhail and Yuri. After securing the necessary information, Agent 47 and his agents must return the correct briefcase to their base, capture the Russian base and capture Mikhail and Yuri. There will be double agents, claymores and other booby traps on both sides just to spice things up.
Game 2 - Having escaped from the agents(or maybe they never were captured in the first game) Mikhail and Yuri are hell bent to discover the identity of Agent 47 who tried to have them eliminated.They also have a score to settle with Nika for her betrayal. A double agent has given them some vague information regarding the location of files containing Agent 47's ID and where Nika is hiding. Every available FSB agent is ordered to capture and return the files to the Russian base, cap Agent 47, destroy the Agent base and capture and return Nika to Mikhail for "interrogation".
Game 3 - LUNCH IS SERVED BEFORE THIS ONE.
Time for the "last man standing" phase. Both the FSB and the Agents are just a little bit upset with the days events, and are ready for the final showdown. This is a knock-down-drag-out battle to the last man. Points will be awarded for each enemy eliminated and each base controlled (there will be two each) when the scenario times out. Both Mikhail and Agent 47 will have howitzers available for defense if things start to fall apart. Respawn ends 15 minutes before the end of the game. HOPE YA'LL ARE UP FOR THIS!!
Games will probably be 75 minutes long with 30-45 minutes between them. If we start at 10 a.m. and stay on schedule, lunch will be from 1:15 to 2 p.m. and the last game will end at 3:30 or so. Prizes to follow.
|
-
Check out the NPPL site for official press release.
|
-
Update: The write up and photos are on the Battlefront Paintball Site.
That game ya'll been talking about for Halloween sounds like it might be great. Ghosts on one team and ghouls on the other. If a ghost hits a ghoul, he has to change armbands and become a ghost, etc until there are only all ghosts or all ghouls left. Friendly fire??? Ghost hits a ghost...you have to switch!! This will be the first game of the day and sounds like a riot!
Lunch is on us and it looks like pulled pork samiches, pumpkin pie and all that kinda stuff will be in the cafeteria. At lunch, the top 5 costumes will win prizes including Battlefront Memberships, cases of paintballs, grenades, etc.
Plan on a dueling contest again with pistols, and at least 3 prizes including a pistol, a Battlefront Membership and a case. The "Pazutto shuffle" will get you bounced from the duel this year!!
Trying to also have a 2-on-2 tank battle, but we're having a rough time locating enough of those tanks with the lasers.
The Stars-n-Bars, Stars-n-Strips patches are in so we will have another "Gettysburg" battle to see who wins the first Civil War patches ever given out at Battlefront. This time the battle will be fought in more authentic Civil War style. Volley fire and take 2 steps forward....you retreat and you're counted as hit. You, or your entire army, can charge at any time, and to win you must advance your flag to the enemy starting point.
Should be a fun day...and that's what its all about.
|
|
|